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- #ifndef GRAPHICS_CARDS_I
- #define GRAPHICS_CARDS_I TRUE
-
- /*
- ** $VER: cards.i V0.8B
- **
- ** (C) Copyright 1996-1997 DreamWorld Productions.
- ** All Rights Reserved.
- **
- */
-
- #ifndef DPKERNEL_H
- #include <dpkernel/dpkernel.h>
- #endif
-
- /***************************************************************************
- ** Module details.
- */
-
- Cards_ModVersion = 0
- Cards_ModRevision = 8
-
- /***************************************************************************
- ** The CardSet structure for playing cards.
- */
-
- #define CSVERSION 1
- #define TAGS_CARDSET ((ID_SPCTAGS<<16)|ID_CARDSET)
-
- struct CardSet {
- struct Head Head; /* 00: Standard header */
- WORD Card; /* 12: Card number to draw */
- WORD AmtCards; /* 14: Number of cards in deck */
- LONG AmtColours; /* 16: Amount of colours */
- LONG *Palette; /* 20: Pointer to palette */
- LONG Options; /* 24: Options like GETPALETTE */
- LONG Attrib; /* 28: Blitting attributes */
- APTR Source; /* 32: File that the cardset comes from */
- struct Bob *Bob; /* 36: Bob structure */
- APTR Owner; /* 40: Pointer to Bitmap owner */
- WORD ScrMode; /* 44: Screen mode */
-
- /*** Private fields start now ***/
-
- BYTE prvAFlags; /* Record of previous allocations */
- BYTE prvPad; /* Empty */
- WORD prvCardWidth; /* Card width rounded up 16 pixels */
- LONG prvCardSize; /* Bytes used by each card */
- LONG prvViewmode; /* OS Viewmode ID */
- LONG prvRekoRaw; /* Raw file - cardset */
- LONG prvTaglistBob; /* Tag list used for Bob */
- LONG prvGfxDirect; /* Pointer to first graphic */
- LONG prvGfxEnd; /* LISTEND terminator for the above */
- LONG prvMaskDirect; /* Pointer to first mask */
- LONG prvMaskEnd; /* LISTEND terminator for the above */
- };
-
- /* CardSet Tags */
-
- #define CSA_AmtColours (16|TLONG)
- #define CSA_Palette (20|TAPTR)
- #define CSA_Options (24|TLONG)
- #define CSA_Attrib (28|TLONG)
- #define CSA_Source (32|TAPTR)
- #define CSA_BobTags (36|TSTEPIN)
- #define CSA_Owner (40|TAPTR)
- #define CSA_ScrMode (44|TWORD)
-
- /* Flags for shuffling */
-
- #define SHUFFLE_NORMAL 0 /* Mix some times */
- #define SHUFFLE_BABY 1 /* Move blocks of card in a different position */
- #define SHUFFLE_CROUPIER 2 /* Divide in two decks and then bend and releasing them */
- #define SHUFFLE_MACHINE 3 /* Simulate a casino shuffling machine */
- #define SHUFFLE_GAMBLING 4 /* Shuffle maintain blocks of cards closer */
- #define SHUFFLE_PARANOID 5 /* Shuffle many many times */
-
- #endif /* GRAPHICS_CARDS_I */
-